V E N O M

Virtual Exploration, Navigation & Observation Missions

What is VENOM?

At its core, VENOM is a hostile environment simulator!  A first person experience combining high precision terrains with accurate lighting and shadows, navigation and mission planning.  Thanks to the power of Unreal Engine 5, we have built the most accurate, expansive and interactive simulator of the Lunar South Pole.

Main Features

High Resolution Planetographical Terrain

Our custom terrain generation method is unique to Dynamic Origin. Our solution provides non-runtime generated, uniform, seamless, expandable terrain with double precision vertical placement. It’s incredibly performant compared to other solutions within the Unreal environment and 3rd party plug-ins. It’s 233x more efficient for RAM usage. Over 1.2 billion vertices can be rendered and sampled at runtime using UE’s Nanite technology.  Uniquely, it’s the only method which can be utilized over multiple workstations to generate more tiles, over larger areas, ultimately reducing build times. 

A typical “conquest” sized map can be generated, sampled and be simulation ready in a few minutes.

Automatic Discovery & Characterisation

Our static mesh derived terrain models are sampled at each vertex and triangle, identifying uneven terrain that would highlight a terrain feature. In the instance of Lunar mapping this highlights primary science targets such as very large boulders, ejecta & debris, craters, and hidden steep drops.  This also highlights, safe landing sites with detection & avoidance for landing assistance.  Automatic detection enhances foreign object debris avoidance in our Safe Route System (SRS).

Interaction and mapping are enhanced with the placement of static mesh representations of rocks, and beacons highlighting the presence of a terrain features.  Over 84 million terrain features have been discovered in our target area of the Lunar South Pole.  This is a massive increase on the current databases available to the scientific community.  Once we finalize tuning and sampling, we may also release the databases to the community for greater interoperability.

Accurate Lighting & Shadows

Our terrain is optimized for use by UE’s Lumen and Virtual Shadow Map systems which benefits from precision placement. This essentially allows us to view how lighting and shadows behave at any given time from large areas down to a granular level.

This is particularly important for navigation & understanding permanently shadowed regions at the Lunar South Pole. Precision shadowing can improve the current standard of the PSR map allowing users to utilize absolute position for navigation and resource extraction.  It’s the reason the missions are targeting the area.

Shader Mapping Tools

This includes our basic colour shading, safe map system, global / localized elevation shaders, contours, datum references & lat/long references. All can be adjusted for different mission parameters, work planetographically and can be easily repeated for future work on any terrain.

Find your way to some new discoveries with the help of our mapping tools whilst learning all about the topology of the moon.

Safe Map System

The Safe Map System (SMS) is a runtime shader adjustable gridded slope map that provides instant routing and area visualization based on safe slope limits for surface activities. One of the key advantages of the SMS is that it works in all lighting environments allowing users to navigate even in a Permanent Shadow Region. It can be adjusted to suit different slope limits for landing, vehicles and EVA.

For a safety advantage, the gridded nature of the map allows users to still see the surface directly beneath them and converges over distance to form solid colouring. It is a multi-layer system that only reveals data that is within a user defined range, reducing data overload ultimately enabling users to make rapid mission decisions based on current parameters.

Explore safely and cut through the darkness!

Safe Route System

Whilst still in its infancy, our Safe Route System (SRS) is a network of absolute position way points that link together to form routes like traditional GPS routing systems.  Our initial focus is automatic plotting of way points within safe surface activity slope angles, our automatic detection of ejecta & craters allows us to near instantly plot new routes.  Our routes have automated avoidance of detected targets.

Additional safety measures will be implemented in the near future to increase avoidance and dangerous cross slopes.  Optional gating will open and shut routes based on lighting conditions.  If you want to explore a certain area, our SRS will help you by automating a safe route to and from the exploration zone.

It could become a critical tool in first response situations where every second counts

Multi-User Interactive Simulation

One of VENOM’s main features is as an interactive simulation. Multi-user functionality is currently being implemented via Epic Online Services.  This will allow users to explore, train and mission plan together in the Lunar environment.  How well can your team work together and survive the unforgiving Lunar South Pole?

Common UI

We are currently redesigning our user interface to include UE’s common UI elements.  This functionality allows us to quickly generate and modify the user interface to work across multiple platforms and receive multiple enhanced inputs such as controllers and joysticks.  This will give us much greater flexibility and additional accessibility options for users.

The UI is designed from our perspective on the surface, as if we were viewing it through an XR/AR system. It provides clear data against the unique backdrop of the Moon. Experience from ultra endurance level navigation is our main design focus, ensuring data is easy to access whilst leaving the view port clear for your safe exploration.

Music

All of our music is brewed in house with traditional composition methods.  No AI used.  We hope you enjoy our atmospheric soundtrack as it accompanies your journey across the Lunar South Pole and into the permanent dark.

Weather Simulation

Our custom weather system boasts a 5-tier volumetric cloud simulation with controllable altitudes, cloud types and direction. This was originally built using historical NOAA weather data from 1968 for a specific region on earth. We interpolate the remaining data to give us predictably accurate temperature, dew points, precipitation, wind direction and strength.

It would be possible in the future to link this system to a live data input with a similar data structure. All the weather data has a direct impact on the simulation both visually and mimicking environment effects on characters, vehicles and terrain, allowing us to better predict environmental mission parameters. 

Weather on the moon?  Well not exactly rain and wind, but the system can be used to simulate environmental features of the moon such as temperatures and variations in gravity!

Cinematics

UE has a powerful set of cinematic tools that are even used within the cinematic industry.  Over 10 years of working in broadcasting makes these tools very powerful in our hands. We can quickly generate breath taking cinematic sequences that can be post processed for use in mission planning and social media.

We aim to give users the ability to have a “camera” mode to allow you to create some stunning visuals to share with the community.

Our rendering of the Lunar environment captures an unprecedented level of detail from the surface that no man or machine has seen before.

Motion Matched Animation

We are currently integrating Unreal Engines Motion Matching Animation system.  The new system creates fluid character movement animations and gives us enough control to create the unique movements needed to traverse the Lunar surface.

Spatial Inventory

An important aspect of Mission planning, our spatial inventory has a few unique features to make inventory management as realistic as possible through a UI. We even offer left-handed support.

Roadmap

In our roadmap we have set out some key features and goals that we aim to achieve following a successful Kickstarter and then a successful launch of VENOM.  Our roadmap can also double up as stretch goals as achieving some of the roadmap goals will need some serious time and funding to achieve.

Short Term

Over the next few months we aim to implement, fix or finish several elements of VENOMs core systems including;

 

  • Automated sampling and detection for Earth with mesh generation.
  • Optimisation of Materials for Earth and Moon. Placeholder Mars material.
  • Core systems fixes and polish.
  • Inclusion of external Lunar Datasets.
  • Habitat and Vehicle Models.
  • UI elements/ 2D and 3D widgets.
  • Mission Planner.
  • Multi-user Pre Alpha Testing & Optimization.
  • Motion matching animation for the Lunar environment

Long Term

Our longer term goals are features we wish to implement, that will only happen with your backing and success of the initial release.  A lot of these features have already some very early ground work for but honestly, we have not set a specific time frame or even order in which we want to achieve these features.  Feedback from players will help us decide our next major steps.

 

  • VR support.
  • Modular crafting system for vehicles and habitats.
  • Expand and implement our Trauma and Minor Injuries system.
  • Ballistics and Weapons systems.
  • First Earth based location dlc.
  • Additional Lunar location dlc.
  • Expand game modes available.

Unfortunately not everything we have been working on or want to work on will be available in early access, however we can give you an idea of the detail, quality and content we want to achieve, particularly on earth which is familiar to us all.

We are launching our Kickstarter campaign soon and we hope that your support will open up the VENOM project to the world.  Making the Lunar surface accessible to everyone.  You might even discover something new and in the process help us create a humble bastion of Lunar exploration!

As this has been a spare time venture, your support will allow us to work on the project full time and expand our team, ultimately delivering a much greater experience.

Check out our Kickstarter page and make sure to hit the notify button.

Want more?  Our launch invite, with exclusive bonuses, means you really won’t miss the launch.

Who can use VENOM?
Researchers Educators Engineers Astronauts Explorers Gamers EVERYONE...

That’s right. EVERYONE. 

VENOM can be used for actual lunar missions, scientific research or your own curiosity and enjoyment.

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VENOM Windows game